Broke Wizards
Unreal EngineOnline Co-opGameplay Systems

Broke Wizards

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Project Details

Year

Q4 2026

Role

Gameplay & Network Developer

Stack & tags

Unreal EngineNetworkingGameplay Ability SystemAIMinigamesOnline Co-opNot-Shipped

A chaotic 1–6 player co-op adventure where wizard roommates battle monsters, race, tackle odd jobs and cause magical mayhem to make rent before their Imp Landlord loses patience.

Broke Wizards is a 1–6 player online co-op action-adventure from 5TH Cell, the creators of Scribblenauts. Players share a home as wizard roommates and take on an unpredictable mix of jobs, including monster-filled combat encounters, magical races, prop hunt, music sessions and a wizard-themed mobile snake game. It is all in the name of paying rent to a giant Imp Landlord.

My primary focus was multiplayer networking and the gameplay systems that make the shared world feel responsive and cohesive. I built a wide range of features across combat, AI, transformations, racing, social activities, customization and mini-games, making sure they worked reliably for every player in a session.

Beyond owning individual features, I regularly supported the wider team by strengthening existing gameplay systems, improving implementations created by other developers, resolving integration issues and adding the polish needed to turn separate mechanics into a consistent co-op experience.

What I worked on

  • Developed and maintained core multiplayer networking and replication across the co-op experience
  • Created Slitherin', an in-game mobile snake game with its own multiplayer lobby
  • Built the Raven Race and Hoverboard Race gameplay systems
  • Implemented playable werewolf, raven and vegetable transformations
  • Developed spells and combat abilities using Unreal Engine's Gameplay Ability System
  • Created more than 15 AI-driven monsters, each with distinct behaviours and abilities
  • Built a multiplayer music mini-game that lets players perform together on instruments
  • Implemented an adaptive music system with separate idle, combat and night themes
  • Developed the character customization system
  • Created a soccer game mode with tackling, goals and multiplayer match logic
  • Improved and expanded gameplay systems built by other developers, resolving issues and adding polish across the project

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